This is the Digital Download version of MOCS Vol 2. It comes with the same great content along with a few new addtions, plus the 2 hrs of instructional video about drawing cars. It is a downloadable interactive PDF so it will work on most devices. Here is the link for the Digital Download http://selz.co/1qsWcrk
All of the artist featured in here come from diffrent backgrounds. Like Jeff Norwell, he works as a freelance artist mostly in the storyboard industry for comercials. His work is top notch and it shows in his hot rod art. Then Christian Pierce is from New Zealand and he is an concept artist from WETA. If you don’t know what WETA is they are the concept studio that did concept work for Lord of the Rings and now The Hobit movie plus several other blockbuster movies. Eric Black is a professional Architect by trade and he has moved into hot rod design, amazing talent. John Frye is a full time designer for Honda North America and he draws some pretty mean hot rod designs. Myself Dwayne Vance I was a full time designer at Troy Lee Designs in the motosports industry then moved to Mattel Hot Wheels as a senior designer. So more than likely if you or your kids have hot wheels you might have something I designed. These are just a few of the stories of the artist featured in the book. Then to add to the amazing content, it comes with a 2hr dvd that shows my process from sketch to rendering. I talk about different techniques I use and different programs I use to finish my designs.
You can also still purchase the hard copy version at the online store here. Online Store I am also running a 20% off entire order until 12-12-14. Just enter the code MOCSNOV at checkout.
Example of one of the videos that comes with the book
So I posted the Thruster Cycle just recently and I felt good about it. After examining and looking at it I felt it needed a little more work. I got a little excited about what I was doing, but I did not stop to evaluate my layout. This post is how I went about self critiquing to make this a better piece. My point to this post is not only to push myself to improve, but to show others how to look at your own work and critique it yourself. It is very valuable to ask other people about your work, but you need to ask people that can give you good feedback. Don’t look for the friend or family member that is going to tell you it looks cool.
When I first approached the digital painting again I tried to treat it as if I had never seen it before. As if someone came to me and said “how would you improve this?” So I started checking my perspective and my background image. I put some notes on my original image so I can go back and take a look at each area of the image. To check my perspective I made my two vanishing points in Photoshop. Here are a couple images below showing how I corrected my perspective. Perspective is really a key element in making man made objects look solid and grounded. It can be tedious and boring but once you understand it, it will improve you work tremendously. It is a foundational skill that will make your work look more confident and grounded.
So to start I looked at my image and made a few quick notes. I was critical on the image and highlighted areas I felt were not working. Then asked myself why I felt they were not working. Took notes and started to address problems I could see. I went back to my original sketch and started to take care of the perspective issues. Some of the things could be left alone but I felt they weakened the design a bit. The main area I felt was weak was the back side of the engine as it drooped down in the back. Then the ground shadow under the bike was out of perspective. I did not use that final shadow in the final piece but it does set up my initial drawing and it was off.
This image below is how I set up my perspective grid to fix my original sketch. Yes I should have done this in the first place, haha but hey i got a little excited.
Here is the image after I corrected the perspective issues
Now you can see after I fixed a few issues with the initial sketch it makes a more solid design. For the next post I will try a different rendering method and share that in part 2. If you have anything to add or any questions fill free to ask in comments below. Or you can visit my facebook page and ask me questions there. So keep drawing and learning, and if you dug this short tutorial please share it with others out there. With respect Dwayne Vance
Here is a video demo for the one of the racing spaceships I did a little while back. If you want to see the steps that led up to the point I start the video at please see Comic Con Ship 3 post. So I explain my digital painting process as I go through Continue reading
This is a tutorial that explains how to hold your wrist when you are sketching. It is very common when people first start to draw they will use their wrist and draw scratchy lines. To get good quality lines you need to Continue reading
So last week I posted a small simple exercise you can use to improve your sketching abilities. Here is another simple warm up you can do before stating your sketches. Again this is training your Continue reading
Improve your sketching abilities You can improve your sketching abilities by doing this as a warm up before you sketch. Make two dots on a piece of paper then connect the dots with one stroke. Try to keep Continue reading